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Version: SketchUp Pro (Desktop)
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System: i7-4790K | 32 GB | GTX 1060
09.11.2020 - 19:00
(Dieser Beitrag wurde zuletzt bearbeitet: 09.11.2020 - 19:01 von POSH.)
• What's New?- V-Ray Vision: Real-Time Rendering while you work in SketchUp
- Lighting Made Easy
- Post-Process Your Renders Right In V-Ray
- See Your Designs In Their Best Light
- New Layered V-Ray Material
- Improved Contour Rendering
- Improved Material Library
- Improved Sun And Sky Model
- Add Randomness For Realism
- Dirt And Weathering
- V-Ray Core
- New Software Architecture
- New API Documentation
more...
V-Ray Vision
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Norbert
Beiträge: 2.294
Themen: 85
Registriert seit: 05.2013
Version: SketchUp Pro (Desktop)
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System: i7-4790K | 32 GB | GTX 1060
04.12.2020 - 15:52
(Dieser Beitrag wurde zuletzt bearbeitet: 04.12.2020 - 15:53 von POSH.)
V-Ray 5 for SketchUp Hotfix 1 now available fully compatible with SketchUp Pro 2021.
V-Ray Vision- Automatic mipmap generation implemented for all bitmap textures. It optimizes the rendering speed and removes moire effects when viewing detailed textures in a distance
- Exceeding a specific light count limit no longer causes artifacts to appear on screen
- All the default V-Ray material parameters are now set correctly in Vision on scene load
- Resizing the Vision window (making it smaller) no longer restricts the hit area of the toolbar buttons
- Scenes with spherical cameras are no longer displayed with extremely narrow field of view. Note that the spherical camera settings from V-Ray are ignored in Vision
- Half-float precision is used when exporting images which reduces the memory consumption. This lowers the chances of Vision crashing when huge resolution images are exported
- Mesh Lights can now be disabled during a live session
- A number of issues with the Orbit Mode target are resolved
- The procedural sky appearance is improved
other Improvements & Bug Fixes- Full support for SketchUp 2021 implemented
- Big .tx textures loaded in the SketchUp model are now automatically optimized by V-Ray to keep the file size small. The full pixel data is no longer stored as a texture buffer in the model. A lower resolution compressed representation is used instead. The original texture is only loaded during render time
- An issue with the Individual Lights Light Mix mode is resolved. Instances no longer get grouped together
- SketchUp no longer crashes when changes to a Tri-Planar texture Projection Space are introduced during Interactive rendering
- An issue with the Swarm uninstaller is resolved
- An internal optimization related to the Contour / Toon effect is introduced. It boosts render times when the global contours are disabled and there are no Contour attributes used in the scene materials
- A default texture transformation and material scaling is used even when the Texture Placement type is set to Mapping Source and the source slot is empty
- A number of issues related to the UVW Placement Randomization options are resolved. The Render ID, Node Name, Node Handle modes now work as expected
- Light Gen no longer applies Dome light texture rotation values exceeding 360 degrees
- Roughness values are no longer treated as Glossiness when there is a texture connected to the slot and the texture is disabled
- Simple Mix textures not longer disappear when the project is saved and then reopened
- The interactive render image sampling no longer stops way before it should which in some situations leaves the image noisy
- Each new slot added to the Multi-Sub texture now presents a unique random color by default
- The scene synchronization between SketchUp and the V-Ray Asset Editor is optimized. Scenes with many materials now load much faster
- Non-latin characters in the OS Username no longer prevent the Material Library and the Light Gen assets from being downloaded
- LightGen’s notification animations are updated